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Gladiator Naumachia →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. | |||||
Average Rating Score | 5(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Gladiator Naumachia (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Gladiator Naumachia" card reviews and rating scores
5(6) |
|
0% | (0) | ||
0% | (0) | ||
66% | (4) | ||
33% | (2) | ||
0% | (0) |
シエスタ
2019/07/18 8:57
2019/07/18 8:57
As a whole, it's all about combat and vulnerable to removal, and it's difficult to earn ads directly. Well, Gladiator Beast is a battle theme, but it has a slow Trap, and his Gladiator Beast in the main Deck doesn't have a very high stat, so you can't expect much enhancement unless you target it with a fusion.
Ultimately, he's not a Gladiator Beast card, so searches don't work either.
If you try to handle it effectively, it tends to take a lot of time and gives an unstable impression, so I think it's a tough priority.
Ultimately, he's not a Gladiator Beast card, so searches don't work either.
If you try to handle it effectively, it tends to take a lot of time and gives an unstable impression, so I think it's a tough priority.
備長炭18
2019/07/16 18:33
2019/07/16 18:33
Speaking of Gladiator Beast's Continuous Trap, that assault castle is famous for better or worse, but this is his general Gladiator Beast support.
Force Combat on the opponent works somewhat well with this on his Trap card, and with Domitianos it's a nasty board.
The second effect is to increase the RBI of his Gladiator Beast by the amount of defensive power. However, I would like to keep my hand and GY to some extent for August and Darius, and I would like to keep it until the last minute, even considering that Edietor will be 5400 RBI.
Although it can gain battle destruction resistance as a rabbit care, it would be putting the cart before the horse to aim for it, and it seems that it is a somewhat regrettable card that tends to be a battle support for his Continuous Trap.
Force Combat on the opponent works somewhat well with this on his Trap card, and with Domitianos it's a nasty board.
The second effect is to increase the RBI of his Gladiator Beast by the amount of defensive power. However, I would like to keep my hand and GY to some extent for August and Darius, and I would like to keep it until the last minute, even considering that Edietor will be 5400 RBI.
Although it can gain battle destruction resistance as a rabbit care, it would be putting the cart before the horse to aim for it, and it seems that it is a somewhat regrettable card that tends to be a battle support for his Continuous Trap.
プンプン丸
2019/07/16 8:29
2019/07/16 8:29
Gladiator Beast trap card.
Originally speaking, the concept of Gladiator Beast itself is to fight in the battle phase and proceed with the duel slowly, and using the effect in battle is already a [slow movement], so the Trap card is certainly slow. I think he'll feel comfortable using Gladiator Beast. It also has the effect of ③, so there is insurance for the time being.
① is the effect of forcibly attacking the opponent, and the opponent can be avoided if they are in Defense Position, but recently there are many Link Monsters that cannot be defended, so I think it is a relatively strong effect in a link environment.
②Since the effect can be used from both the hand and GY, it will not spoil. It tends to be a disadvantage from your hand, but if you use the effect of Gladiator Beast, you can regain your advantage. GY has an advantage over the hand, but Darius and he are Gladiator Beasts, so there is a possibility that he doesn't have the Gladiator Beast that GY needs, so it depends on the situation whether you use it from your hand or GY. .
This card itself is not a "Gladiator Beast" card, so it has poor reuse and search. "The combat support is relatively excellent, but..."
Originally speaking, the concept of Gladiator Beast itself is to fight in the battle phase and proceed with the duel slowly, and using the effect in battle is already a [slow movement], so the Trap card is certainly slow. I think he'll feel comfortable using Gladiator Beast. It also has the effect of ③, so there is insurance for the time being.
① is the effect of forcibly attacking the opponent, and the opponent can be avoided if they are in Defense Position, but recently there are many Link Monsters that cannot be defended, so I think it is a relatively strong effect in a link environment.
②Since the effect can be used from both the hand and GY, it will not spoil. It tends to be a disadvantage from your hand, but if you use the effect of Gladiator Beast, you can regain your advantage. GY has an advantage over the hand, but Darius and he are Gladiator Beasts, so there is a possibility that he doesn't have the Gladiator Beast that GY needs, so it depends on the situation whether you use it from your hand or GY. .
This card itself is not a "Gladiator Beast" card, so it has poor reuse and search. "The combat support is relatively excellent, but..."
はわわ
2019/07/15 16:58
2019/07/15 16:58
While (1) forces an attack, (2) aims for battle destruction, and even if this card is destroyed, battle destruction resistance is added.
I know what you want to do, but the main effect (2) has a cost, and even if you add the defensive power to the low-level Gladiator Beast, there are many situations where the RBI is insufficient against the highest class opponents, which is a disappointing card.
I know what you want to do, but the main effect (2) has a cost, and even if you add the defensive power to the low-level Gladiator Beast, there are many situations where the RBI is insufficient against the highest class opponents, which is a disappointing card.
とき
2019/07/13 15:42
2019/07/13 15:42
The effect of forcing the opponent to attack as long as the Gladiator Beast is present, the effect of returning one Gladiator Beast from the hand or GY to the Deck and increasing the ATK of one Gladiator Beast on the field by its own defense power, on the turn this card was destroyed Tons of Trap Cards that grant Gladiator Beasts resistance to combat destruction.
Does the effect of forcing him to attack force him to choose a battle opponent, and the combination with Domitianos, who himself has high abilities, is the premise? However, since it is not possible to force the opponent in Defense Position to attack, there is also a risk of ending up with a dropout effect.
The second effect is a combat trick that pays a cost to strengthen his Gladiator Beast. However, the defense of his Gladiator Beast is not very high overall. I want to make it a means to strengthen fusion swordfighting rather than low-level swordfighting. Also, if he doesn't use his hand, he loses GY's swordfight, making it difficult to use Rise and Darius. As for the last effect, there are few cards with self-destruction effects in sword fighting, so it will not go beyond the realm of insurance.
It has an interesting effect, but considering Trap's slowness and permanence fragility, it's far from being actively adopted.
Does the effect of forcing him to attack force him to choose a battle opponent, and the combination with Domitianos, who himself has high abilities, is the premise? However, since it is not possible to force the opponent in Defense Position to attack, there is also a risk of ending up with a dropout effect.
The second effect is a combat trick that pays a cost to strengthen his Gladiator Beast. However, the defense of his Gladiator Beast is not very high overall. I want to make it a means to strengthen fusion swordfighting rather than low-level swordfighting. Also, if he doesn't use his hand, he loses GY's swordfight, making it difficult to use Rise and Darius. As for the last effect, there are few cards with self-destruction effects in sword fighting, so it will not go beyond the realm of insurance.
It has an interesting effect, but considering Trap's slowness and permanence fragility, it's far from being actively adopted.
Decks with "Gladiator Naumachia"
* is adopted as a key card.Card Category and Effect Category
Effect:return to the Deck, Extra Deck, from hand
Effect:return to the Deck, Extra Deck, from GY
Effect:must attack
Effect:gain ATK
Effect:Cannot be destroyed by battle
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CHAOS IMPACT. | CHIM-JP072 | 2019-07-13 | Normal |
Ranking and View Num
Rating Score Rank | 8,942 / 13,171 Cards |
---|---|
View Num | 4,538 |
Others
Japanese card name | 剣闘海戦 |
---|
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